Immersive Display PRO v2.2r4

Fly Elise-ng  proudly releases Immersive Display PRO v2.2r4

Release notes:

  • - NEW: Much improved edge-blend control
    - UPD: Reduced memory footprint
    - UPD: Updated user interface
    - FIX: A number of small bug fixes


Immersive Calibration PRO v3.0r2

Fly Elise-ng proudly releases Immersive Calibration PRO v3.0r2

A lot of new features and improvements including:
  • - NEW: Display recognized blobs after each projector scan
    - NEW: Independent camera settings profile per view and task
    - NEW: Store threshold per view/projectors
    - NEW: Auto mask for camera image edge (exclude edge distortion)
    - NEW: Optimal frustum fitting including frustum roll
    - NEW: Explicit support for front and back projection screens
    - UPD: Center dome master on the desktop
    - UPD: Add tilt around X-Axis for each every screen type
    - UPD: Improved projector blob detection for extremely curved screens
    - UPD: Improved projector scanning int harsh ambient lightning
    - FIX: A number of bug fixes and performance improvements

Immersive Display PRO v2.2r3

Fly Elise-ng  proudly releases Immersive Display PRO v2.2r3

Release notes:

  • - NEW: Independent Desktop Warping and Window Warping control per display
    - NEW: Support for windows log-off session (disable warping)
    - NEW: Command line option -shutdown to wake-up and shutdown the software
    - NEW: Controls for grid scaling
    - UPD: Workaround for NVidia driver crash on Windows 10 Creators Update
    - UPD: New log files creation and collection (for support)
    - UPD: Internal GUI updates
    - FIX: A number of small bug fixes


Immersive Designer PRO v1.4r3

Fly Elise-ng proudly releases Immersive Designer PRO v1.4r3

New in this version:
  • - NEW: New projectors database (3000 Projector models)
    - NEW: Global option to toggle the use of projector color for projection
    - NEW: Global option to center screens to global coordinate system
    - NEW: Assign image to the floor 
    - UPD: Full dome rings defined in angles
    - UPD: Improved and more accurate analysis for F-Theta lenses
    - FIX: The text numbers in Aitoff plot not shown correctly
    - FIX: Crash in DFX export
    - FIX: A number of small bugs in the GUI


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Immersive Mapper PRO v1.0r1

Fly Elise-ng  proudly releases Immersive Mapper PRO v1.0r1

Meet Immersive Mapper PRO: the latest member of the Fly Elise-ng multi projector software family.

Unlike any other projection mapping software, Immersive Mapper PRO focuses on easy mapping the content to any projection surfaces. It leaves the content creation to the content professionals. Content can be created independently from the mapping and put anywhere on the desktop.

Immersive Mapper PRO will take the desktop output and map it to the projector output according to the warping and masking configuration.
Immersive Mapper PRO is the most intuitive and most flexible projection mapping software. Any part of the desktop can be mapped to a warping grid and geometrically mapped to any projection surface.

- Take any projection surface and put one or more projectors to cover all facets of the projection surface to be mapped by projector images.
- Put your content (video or images) anywhere on the desktop. Content can be later mapped independently to the projection surfaces.
- The unmapped content will not fit the projection surfaces before mapping.
- Start Immersive Mapper PRO and select the number of the mapping grids to be mapped and enter the mapping configuration mode.
- The first step of the mapping is to assign the source region of each warping grid. This is the region of the desktop that will be taken and mapped to the projection surface. Use the source mapping mode to select a rectangular desktop area.
- Once the source mapping is completed select destination grid mapping and use the warping grid to map each grid visually to the projection surface. For each grid use the control points and the different available grid editing modes to manually map the grid content on the projection surface.
- Additionally, when needed, use a black/white bitmap image to mask part of the source image before putting it on the final projection surface. This can be used for more complex and irregular projection surfaces. The black parts of the masking bitmap will be removed from the source images.
- When finished, exit the configuration screen, save the configuration and enable the desktop warping. The complete desktop will be geometrically corrected in such a way that the content from the desktop will be perfectly mapped to the projection surface.



View the embedded image gallery online at: