Immersive Warp SDK
Immersive Warp SDK
Fly Elise-ng announces new product: Immersive Warp SDK
Immersive Warp C/C++ SDK allows 3rd party software vendors (ISV) to integrate Fly Elise-ng auto-calibration results into their own DirectX9/DirectX10/DirectX11 or OpenGL based image generation packages, graphics engines or graphics frameworks.
Integration is simple and based on a minimal set of C/C++ lines of code ( calls to the SDK) in the original application source code. With this SDK, the third-party applications can directly read the edge-blending calibration results and apply them directly to a multi-projection display system.
Exported calibration files (.procalib files) contain all information needed for successful integration:
– Geometrical Correction: For mapping the images on
– Soft-Edge Blending: Blending maps to produce seamless images on overlapped projectors.
– View Information: View-ports and Frustums information for 100% correct perspective projection.
Additionally, the SDK provides features for optimal zero-delay warping and edge-blending processing:
– Back Buffer -> Back Buffer: The content of the Back Buffer is
– Render buffer -> Back buffer: The content of a Render Buffer(Texture) is
– Back Buffer -> Render Buffer: The content of a Back Buffer is
– Render buffer -> Render buffer: The content of a Render Buffer(Texture) is
Contact us for more info
We`re here to help!
Office
Grasstrook 24, 5658HG Eindhoven, The Netherlands
Hours
M-F: 8am – 10pm
S-S: Closed
Call Us
+31 40 7114293
Support
support@elise-ng.net